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Blaster Master
Developer(s) Sunsoft
Publisher(s) Sunsoft
Designer(s) Fanky
Platform(s) NES
Release date(s) JPN June 17, 1988
NA November, 1988
EU April 25, 1991
Genre(s) Run and gun
Mode(s) Single player
Media 2-megabit cartridge
Input methods NES controller

Blaster Master is a video game released by Sunsoft in 1988 for the Nintendo Entertainment System. It is the localized version of a Japanese Famicom game titled Chô Wakusei Senki Metafight (超惑星戦記メタファイト, which loosely translates to Super Planetary War Records: Metafight). Though both versions of the game share identical graphics and gameplay, the plot was completely changed for the American release.

Like The Legend of Zelda, Blaster Master featured the gameplay mechanic of allowing players to revisit previous areas at will; in fact, this is necessary to complete the game. Another notable aspect of the game, the player's ability to gain powers from defeated bosses, seemingly inspired by the game Mega Man. Blaster Master is also regarded as one of the most challenging games for the NES, along with Battletoads, The Adventures of Bayou Billy and Ninja Gaiden.

Blaster Master is one of the most successful original franchises of Sunsoft, a company known for producing games based on popular licenses. It is the first in a series of five games; Blaster Master Boy, a localization of Bomber King 2, was released in 1991 and the first direct sequel, Blaster Master 2, was released in 1993.

Though something of a cult classic, Blaster Master has seen some recognition in major publications long after its release; Nintendo Power's 100th issue listed it as the 63rd Greatest (Nintendo) Game of All Time, and Electronic Gaming Monthly named it the 184th Greatest Video Game of Its Time in its 200th issue.

The game's soundtrack was composed by Naoki Kodaka.

Contents

[edit] Plot

The plot in Blaster Master is shown at the beginning in a cinematic slideshow as "ominous" music plays in the background.[1] The game starts with a person named Jason who had a pet frog named Fred, who, one day, decides to leap out of his fish bowl and out the door. Then, Fred touches a radioactive chest and grows enourmously. Fred and the chest then fall into a hole in the earth.[2] Jason then follows Fred down the hole which leads to a large underground cavern and to an armored vehicle named SOPHIA—a vehicle designed to battle radioactive mutants living inside the Earth.[1][2] Jason then mounts SOPHIA to find the whereabouts of Fred and to destroy the mutants and their leader—the Plutonium Boss—in what has been described as "one of the great scenes in all of video games".[1][3]

[edit] Gameplay

Gameplay in Blaster Master depends on the situation and location of the player. The game has two modes—the first in which the player controls the SOPHIA while Jason is inside it in a two–dimensional platform mode, and the second in which the player controls Jason while outside SOPHIA in either the same 2–D platform mode or in a top-down perspective. The player swiches between these modes as indicated by the various small doorways located throughout the game.[4] The gameplay is non-linear, in which players must return to previous levels in order to advance to higher levels in the game.[5]

The object of the game is to complete all eight levels and destroy the mutants and their bosses by using various weaponry such as guns, grenades, or special weapons. While Jason is inside SOPHIA, the player can attack the mutants with guns (which can shoot in any direction) or with one of three special weapons.[4] Special weapons can be accumulated by collecting certain objects which are scattered throughout the game. These special weapons have limited ammunition and include homing missiles, "Thunder Break", and "Multi Warhead Missiles".[6] Players can select their special weapon and monitor how much of a certain special weapon they have remaining by accessing the Menu Screen by pressing the Start button.[7] While Jason is outside SOPHIA in the top-down perspective, players can destroy mutants from any direction with their gun or with hand grenades.[8] In this mode, players can also upgrade their gun by collecting gun capsules; however, their gun can also degrade by getting hit by mutants.[7] Players can also obtain additional vehicle functions by destroying bosses at the end of each level. These functions include weapon upgrades for SOPHIA and the abilities for SOPHIA to swim freely underwater, walk on walls and ceilings, hover above ground.[6] The hover ability cannot be obtained until after defeating the boss of the 3rd level, and players monitor the amount of thrust remaining in the vehicle via a "Hover gauge" located on the screen. Players can obtain additional thrust by collecting hover capsules.[9]

Players have a power meter which decreases every time they get hit by a mutant or any other hazardous object.[citation needed] Players lose a life if their power meter runs out, and the game ends if they lose all of their lives. However, players are given five continues in which they can restart the game where they left off.[4][9] However, players can restore their power meter by collecting power capsules scattered throughout the game.[9]

[edit] Reception

Blaster Master has received mixed reviews from reviewers and critics. Jason Hopper from GameCritics.com praises the game for its usage of special effects and great sound effects and music. He also praises the game for its peculiar plot and storyline. [1] However, the game has also drawn some criticism, mainly because of its difficulty. Levi Buchanan of IGN criticizes the game, calling it "unnecessarily tough". He states that the difficulty of the game comes from gameplay problems that arise when Jason is outside the vehicle, such as the positioning of Jason's gun in the top–down perspective that requires players to line up their shots perfectly with enemies, the placement of power capsules behind spikes (which also harm the player when stepped on), and the lack of passwords and a save system.[10]

Blaster Master has one of the more notable cheats in video gaming—the "grenade glitch". This is accomplished by throwing a grenade at a boss and then pausing the game as the grenade explodes. After waiting several seconds, unpause the game, and the boss is destroyed.[10]

[edit] References

  1. ^ a b c d Hopper, Ben (2000-07-24), The Great Games—Blaster Master, GameCritics, http://www.gamecritics.com/feature/greatgame/blastermaster/page01.php, retrieved on 2009-03-19 
  2. ^ a b Instruction Manual, p. 2.
  3. ^ Instruction Manual, pp. 2–3.
  4. ^ a b c Instruction Manual, p. 4.
  5. ^ Instruction Manual, pp. 18–19.
  6. ^ a b Instruction Manual, p. 8.
  7. ^ a b Instruction Manual, p. 7.
  8. ^ Instruction Manual, p. 5.
  9. ^ a b c Instruction Manual, p. 6.
  10. ^ a b Buchanan, Levi (2009-01-29), Screw This Game: Blaster Master, IGN, http://retro.ign.com/articles/949/949206p1.html, retrieved on 2009-03-22 

[edit] External links


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